3D Work
Asset work organized by visual direction.
This is the primary portfolio page. Each image is treated as an entry point into a dedicated project page with final renders, breakdowns, workflow context, and written notes.
Realism
Grounded material and presentation studies.
A place for PBR assets, material definition, realistic props, and texture work focused on believable surface response.
Stylized
Readable forms with strong material separation.
These pieces emphasize silhouette, sculpt support, and texture choices that hold up clearly in game.
Cartoon / Line-Stylized
The visual language of the current game project.
Outlined, textured, readable, and built for a stylized survival game through Hues Studios.
Experiments
Material tests, sculpt studies, and pipeline exploration.
Smaller studies that inform the larger portfolio work: alphas, bake tests, texture passes, and look development.

