Realism

Hard Surface Prop

A game-ready hard surface asset built around clean forms, readable material separation, and efficient presentation for a grounded portfolio piece.

RoleModeling, UVs, baking, texturing
SoftwareBlender, Marmoset Toolbag, Substance Painter
FocusHard surface clarity and material breakup

The goal here is to present a realistic prop that feels production-minded, with attention placed on form quality first and texture support second.

Notes

Keeping edges controlled and material relationships clear was more important than forcing extra complexity into the asset.