Stone Pickaxe
A line-stylized survival tool shown through its core workflow stages, from clean wireframe structure to sculpt pass and final textured render.
Model, sculpt, and final render breakdowns.
A line-stylized survival tool shown through its core workflow stages, from clean wireframe structure to sculpt pass and final textured render.
A compact line-stylized storage prop shown through its wireframe, sculpt, and final textured stages.
Blocked out in Blender, sculpt-enhanced for surface variation, baked for clean read, then textured to support a clear survival-game style before final engine implementation.
Built around material separation, believable roughness variation, and a final presentation that shows controlled surface response instead of overworked detail.
The exact order shifts depending on the piece, but the process consistently focuses on clean forms, efficient baking, and textures that carry the personality of the asset.